I've had the pleasure of being a concept artist on Go Face Game's team for their new game "Signified"! A rogue-like deck building game with a narrative focused on processing grief. While I started out with a primary focus on environment art, over the course of the project I've helped in other areas as well from UI art and prop design, creating level layouts and lighting tests in engine, and working across multiple disciplines to get art imported and functioning in the game build.
The works shown here are all environment concepts and tests I've created for the game demo. The game takes place in a mysterious Victorian/Gothic style estate manor. As the player begins to explore, and play their way through the manor, they discover spirits known as companions, who offer their support with additional cards that can be added to their deck and assist in battles against various ethereal creatures and foes within the manor.