Modular Stylized Tree Kit - High Poly

A personal project of mine to practice my high-poly workflow! I'm in the process of creating a stylized modular tree heavily inspired by Cartoon Saloon's art style in films like "Wolfwalkers" and "Secret of Kells". I am working on making the branches and trunk all modular pieces that can be used together in a kit to create multiple tree variations to be used in level creation.
So far I've completed the base tree based off of my concept art. I modeled and sculpted with a combination of Blender and ZBrush, re-topoed using Cozy Blanket, and created the textures in Substance Painter and Photoshop. I then imported the model with textures into UEFN where I used the LoD settings to create 3 different levels of detail.
Next steps: cut down on the amount of leaf planes to bring down the over all tri-count on the base model. Then I'll start using the modular pieces I've created to make different tree variations to show off the potential of the kit.

Stylized tree in UEFN screen capture - LoD 0 - 30963 tris - 4096x4096 textures - Daytime - Fall Guys Island Template

Stylized tree in UEFN screen capture - LoD 0 - 30963 tris - 4096x4096 textures - Daytime - Fall Guys Island Template

Stylized tree in UEFN screen capture - LoD 0 - 30963 tris - 4096x4096 textures - Sunset - Fall Guys Island Template

Stylized tree in UEFN screen capture - LoD 0 - 30963 tris - 4096x4096 textures - Sunset - Fall Guys Island Template

Stylized tree in UEFN screen capture -LoD 0 - 30963 tris - 4096x4096 textures - Night - Fall Guys Island Template

Stylized tree in UEFN screen capture -LoD 0 - 30963 tris - 4096x4096 textures - Night - Fall Guys Island Template

LoDs created inside UEFN - screenshots taken in UEFN - specs and turn arounds for LoDs 1 and 2.

LoDs created inside UEFN - screenshots taken in UEFN - specs and turn arounds for LoDs 1 and 2.

Blender render, wireframe, texture maps, and specs of the original tree.

Blender render, wireframe, texture maps, and specs of the original tree.

3D turn around with all the texture maps applied (minus the emission)

An overpaint to help me visualize the other kit pieces on the tree and how they will all work together. This also allowed me to experiment with different leaf card variations.

An overpaint to help me visualize the other kit pieces on the tree and how they will all work together. This also allowed me to experiment with different leaf card variations.

Finished high-poly tree sculpt in ZBrush.

Finished high-poly tree sculpt in ZBrush.

Stylized original tree concepts I created in Infinite Painter. In the end I decided on thumbnail 3, but will be taking small elements from the other 2 designs as well.

Stylized original tree concepts I created in Infinite Painter. In the end I decided on thumbnail 3, but will be taking small elements from the other 2 designs as well.

Tree sketches I did that inspired the tree sculpt design concepts and explore different styles.

Tree sketches I did that inspired the tree sculpt design concepts and explore different styles.

Tree sketch I created inspired by Wolfwalkers tree art.

Tree sketch I created inspired by Wolfwalkers tree art.