Enemy Sub - Tank Game Asset - Low-Poly

Enemy assets I concepted traditionally before importing into Photoshop, 3D modeled in Blender, textured in Substance Painter and Photoshop, and imported/set up in the Unity game engine for a summer game jam project. The game was designed to be a twin stick shooter similar to "Wii Tanks."

Finished game ready model with materials and textures.

Wireframe and texture maps

Wireframe and texture maps

All the different color variations to represent the different enemy types.

All the different color variations to represent the different enemy types.

All enemy types imported, set up with materials, and made into prefabs.

All enemy types imported, set up with materials, and made into prefabs.

In game size and view of the enemy with materials applied.

In game size and view of the enemy with materials applied.

Concepts for enemy ship designs.

Concepts for enemy ship designs.

Additional concepts for enemy ship designs.

Additional concepts for enemy ship designs.