The Quacking Owl! This whole idea is based off of the title of one of the tavern’s in a D&D campaign I played in with some friends. I started off by doodling the logo, and it quickly escalated into a whole project. I experimented with creating textures and materials that had a stylized feel by mixing procedural and hand-painting methods. The model was created inside of Blender, and the textures created with a combination of Substance Painter and Photoshop.
Sketchfab model w/wireframes and UV sets