The Quacking Owl - Mid-Poly

The Quacking Owl! This whole idea is based off of the title of one of the tavern’s in a D&D campaign I played in with some friends. I started off by doodling the logo, and it quickly escalated into a whole project. I experimented with creating textures and materials that had a stylized feel by mixing procedural and hand-painting methods. The model was created inside of Blender, and the textures created with a combination of Substance Painter and Photoshop.

Front view screen capture in UE5 - 64.3k tris - 9 UV sets 4096x4096

Front view screen capture in UE5 - 64.3k tris - 9 UV sets 4096x4096

Back view screen capture in UE5

Back view screen capture in UE5

Sketchfab model w/wireframes and UV sets

Barrels, bottle, and bucket props UE5 screen capture - 1794 tris (for all 3)

Barrels, bottle, and bucket props UE5 screen capture - 1794 tris (for all 3)

Sign UE5 screen capture - 7056 tris (sign and pole pieces)

Sign UE5 screen capture - 7056 tris (sign and pole pieces)

Boat interior w/bottles, docking area props UE5 screen capture

Boat interior w/bottles, docking area props UE5 screen capture

Boat exterior UE5 screen capture - 2958 tris

Boat exterior UE5 screen capture - 2958 tris

Weeds close up UE5 screen capture - 6 tris per weed clump

Weeds close up UE5 screen capture - 6 tris per weed clump

Original logo sketch from the D&D campaign

Original logo sketch from the D&D campaign