Player Sub - Tank Game Asset - Low-Poly

Character asset I created for a summer game jam with a small team. The game was designed to be a twin stick shooter similar to "Wii Tanks" that takes pace underwater with submarines. I concepted the designs traditionally before importing into Photoshop, 3D modeled in Blender, textured in Substance Painter and Photoshop, and imported/set up in the Unity game engine.

Final game ready asset with materials applied, rigged w/ basic animations.

Wireframe and texture maps used.

Wireframe and texture maps used.

In game size, and camera perspective of the asset inside of Unity and set up as a pre-fab with animations.

In game size, and camera perspective of the asset inside of Unity and set up as a pre-fab with animations.

Concept designs for the player character.

Concept designs for the player character.