Modular Low-Poly Forest

This is a freelance project I worked on for a small MI game developer. The game was meant for mobile devices or web, needed to be low-poly, and the turn around time for this asset set was 5 days from concept to completion. It was a fun little project. The game was being made in Unity. There are 5 unique models in the scene:
- 1 tree (with 3 texture variations)
- 1 Rock (with one texture, just rotated and scaled differently for the duplicates)
- 1 tiling ground texture
- 2 different small planes (each with their own grass texture)
All the assets were created using Blender and Photoshop and were then imported into Unity. The textures were painted by hand.

Concept art and asset list created based on the client's wants and needs.

Concept art and asset list created based on the client's wants and needs.

All the finished assets together in a mock-up scene built in Blender. All assets were modeled in Blender and the textures were hand-painted in Photoshop.

Screenshot of assets set up inside the client's scene in Unity. - The table and the map were made by the client, and at the time, had placeholder textures.

Screenshot of assets set up inside the client's scene in Unity. - The table and the map were made by the client, and at the time, had placeholder textures.

Another screenshot in Unity - Actual gameplay was supposed to have the ability for the player to zoom in and out of the table with the map.

Another screenshot in Unity - Actual gameplay was supposed to have the ability for the player to zoom in and out of the table with the map.

Another screenshot in Unity - Actual gameplay was set to happen on the map in a close-up view like this.

Another screenshot in Unity - Actual gameplay was set to happen on the map in a close-up view like this.