Photon Game - Concept Art

These are all concept art pieces I worked on for a game my friend James (the game designer and creative director) and I are making. The game will have a pixel art style, and the concepts shown here are all for one area of the game that we were calling "Temple Ruins." To create these concepts, I incorporated the details James wanted, and followed the the key reference art he provided. I also incorporated my own flare into the designs. The project is currently on hold.
The character artist, programmer, and overall designer of the game is James O'Brien. If you'd like to see more close ups of the character, check out his page! https://www.artstation.com/obrien7895

The revised mood/concept piece for the entrance of the Temple Ruins incorporating the critiques and adjustments. Character done by James O'Brien.

The revised mood/concept piece for the entrance of the Temple Ruins incorporating the critiques and adjustments. Character done by James O'Brien.

A tiling texture set I made for the game's Temple Ruins area. The main character model was created by James O'Brien.

A tiling texture set I made for the game's Temple Ruins area. The main character model was created by James O'Brien.

Potential modular designs for the interior of the temple ruins area.

Potential modular designs for the interior of the temple ruins area.

Prop designs for the exterior area of the Temple Ruins.

Prop designs for the exterior area of the Temple Ruins.